Hello, I’m Vikki!
I’m a graduate student at UC Santa Cruz pursuing a M.S. in Games and Playable Media. Currently interested in 3D technical art and production pipelines.
I’m a 3D generalist so I know lots of stuff, but I’m working towards getting into the world of technical art. I love combining art and programming skills to work on cool projects!
Projects & Experience
Creative Art Lead for “Path to Oshun“ (June 2021 - present)
• Conceptualized core game design and narrative.
• Designed, sculpted, textured, and animated playable character.
• Used both procedural and manual techniques to create 3D models.
• Organized art documentation for a structured asset pipeline.
Gameplay Animator for “Red Right Hand” (May 2021)
• Completed gameplay animations for a quick 3-week game prototype using UE4.
• Resolved technical challenges related to Unreal’s animation systems.
3D Art Lead for “Memorize“ (April 2021)
• Conceptualized 3D environment art assets for a 2 week prototype.
• Authored art asset pipeline with team of 3 students in advance to stay ahead of deadlines.
• Organized art style guide for clarity with details of implementation methods.
Arctic Tern Flight Simulator (February 2021 - present)
• Developed a game prototype while learning to combine Unreal Engine and Arduino.
• Created custom 3D art assets and animation quickly while maintaining quality.
• Explored unfamiliar hardware concepts and overcame tech challenges efficiently.
3D Generalist on “Knot Me“ (October 2020 - March 2021)
• Modeled, textured, rigged, and animated a variety of 3D game art assets.
• Worked with a team of 5 developers to deliver assets on time and fulfill extra roles as needed.
• Established trust and good rapport with 100% meeting attendance and follow-ups.
Senior Honors Project - Character Pipeline (2019 - 2020)
• Implemented a 3D art production pipeline for a new short film.
• Improved my skills in 3D modeling, rigging, texturing, pre-viz, animation, lighting, and rendering.
GWPAC Research Assistant (2018 - 2020)
• Collaborating with physics students and faculty to visualize gravitational wave data and illustrate future detectors.
• Interviewed for a front-page article in the Orange County Register.
Escaping Argus VR Experience (2018 - 2019)
• Co-directed a VR puzzle, escape room game with a team of 12 students.
• Learned to use UE4 for fast prototyping and utilized the Oculus Rift and touch controllers.
Molly Animated Short Film (2017 - 2018)
• Directed and produced a 3D short film.
• Gathered information on methods of animation pre-production and production pipeline.
VR Carnival Game (2018)
• Programmed a VR carnival experience within a month with a team of six students.
• Showcased the game at the annual CSUF Arts Week Festival.
Education
MS Games and Playable Media
UC Santa Cruz (at Silicon Valley campus)
Expected Graduation Date: Spring 2022
BFA Entertainment Art/Animation
Minor in Computer Science
California State University, Fullerton
Graduated in May 2020
Software & Skills
Unreal Engine
Unity
Houdini
Arnold, Renderman, Redshift
Moderate to Advanced Knowledge of:
Autodesk Maya
Zbrush
Substance Painter
Substance Designer
Microsoft Suite
Shotgun/Shotgrid
Atlassian Jira
Scrum/Agile methods
Adobe Photoshop
Adobe Illustrator
Adobe Premiere Pro
Adobe After Effects
Adequate Knowledge of:
Nuke
Mari
Katana
Visual Studio IDE
Python
C++
C#
Mel scripting
Vex Scripting