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Hello, I’m Vikki!

I’m a graduate student at UC Santa Cruz pursuing a M.S. in Games and Playable Media. Currently interested in 3D technical art and production pipelines.

I’m a 3D generalist so I know lots of stuff, but I’m working towards getting into the world of technical art. I love combining art and programming skills to work on cool projects!


Projects & Experience

Creative Art Lead for “Path to Oshun“ (June 2021 - present)

• Conceptualized core game design and narrative.

• Designed, sculpted, textured, and animated playable character.

• Used both procedural and manual techniques to create 3D models.

• Organized art documentation for a structured asset pipeline.

Gameplay Animator for “Red Right Hand” (May 2021)

• Completed gameplay animations for a quick 3-week game prototype using UE4.

• Resolved technical challenges related to Unreal’s animation systems.

3D Art Lead for “Memorize“ (April 2021)

• Conceptualized 3D environment art assets for a 2 week prototype.

• Authored art asset pipeline with team of 3 students in advance to stay ahead of deadlines.

• Organized art style guide for clarity with details of implementation methods.

Arctic Tern Flight Simulator (February 2021 - present)

• Developed a game prototype while learning to combine Unreal Engine and Arduino.

• Created custom 3D art assets and animation quickly while maintaining quality.

• Explored unfamiliar hardware concepts and overcame tech challenges efficiently.

3D Generalist on “Knot Me“ (October 2020 - March 2021)

• Modeled, textured, rigged, and animated a variety of 3D game art assets.

• Worked with a team of 5 developers to deliver assets on time and fulfill extra roles as needed.

• Established trust and good rapport with 100% meeting attendance and follow-ups.

Senior Honors Project - Character Pipeline (2019 - 2020)

• Implemented a 3D art production pipeline for a new short film.

• Improved my skills in 3D modeling, rigging, texturing, pre-viz, animation, lighting, and rendering.

GWPAC Research Assistant (2018 - 2020)

• Collaborating with physics students and faculty to visualize gravitational wave data and illustrate future detectors.

• Interviewed for a front-page article in the Orange County Register.

Escaping Argus VR Experience (2018 - 2019)

• Co-directed a VR puzzle, escape room game with a team of 12 students.

• Learned to use UE4 for fast prototyping and utilized the Oculus Rift and touch controllers.

Molly Animated Short Film (2017 - 2018)

• Directed and produced a 3D short film.

• Gathered information on methods of animation pre-production and production pipeline.

VR Carnival Game (2018)

• Programmed a VR carnival experience within a month with a team of six students.

• Showcased the game at the annual CSUF Arts Week Festival.

Education

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MS Games and Playable Media

UC Santa Cruz (at Silicon Valley campus)

Expected Graduation Date: Spring 2022

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BFA Entertainment Art/Animation

Minor in Computer Science

California State University, Fullerton

Graduated in May 2020

Software & Skills

  • Unreal Engine

  • Unity

  • Houdini

  • Arnold, Renderman, Redshift

Moderate to Advanced Knowledge of:

  • Autodesk Maya

  • Zbrush

  • Substance Painter

  • Substance Designer

  • Microsoft Suite

  • Shotgun/Shotgrid

  • Atlassian Jira

  • Scrum/Agile methods

  • Adobe Photoshop

  • Adobe Illustrator

  • Adobe Premiere Pro

  • Adobe After Effects


Adequate Knowledge of:

  • Nuke

  • Mari

  • Katana

  • Visual Studio IDE

  • Python

  • C++

  • C#

  • Mel scripting

  • Vex Scripting