Hello, I’m Vikki!
Hi there! I’m a technical animator currently working in the games industry.
I’ve got a wide array of skills ranging from tools development, scripting for DCC applications (i.g. Maya) and creating automation pipelines for asset creation. When I’m not working on games, I’m dancing, sewing, or finding other ways to learn and grow!
Work Experience
Technical Animator: Face @Rockstar Games (January 2025 - present)
• Authored automation pipelines to support unique workflows for asset creation and collaborated
with others to improve automation in Jenkins and other proprietary servers.
• Worked with production and leadership to spec out new tools that improve face animator workflows.
• Balanced task priorities with minimal oversight and executed detailed work with confidence.
Associate Technical Animator: Face @Rockstar Games (January 2024 - December 2024)
• Developed tools to support face animators and asset specialists.
• Wrote and maintained documentation for various tools and pipelines.
• Improved workflows for many DCC applications and found creative solutions to aid the team.
Associate Asset Specialist: Face @Rockstar Games (June 2022 - January 2024)
• Worked closely with face animators to support their needs and problem-solve complex issues.
• Quickly gained extensive knowledge on various workflows across multiple teams and projects.
• Helped bridge the gap between animators and external teams to prevent and resolve bugs.
Projects
Creative Art Lead for “Path to Oshun“ (June 2021 - March 2022)
• Conceptualized core game design and narrative.
• Designed, sculpted, textured, and animated playable character.
• Used both procedural and manual techniques to create 3D models.
• Organized art documentation for a structured asset pipeline.
Arctic Tern Flight Simulator (February 2021 - present)
• Developed a game prototype while learning to combine Unreal Engine and Arduino.
• Created custom 3D art assets and animation quickly while maintaining quality.
• Explored unfamiliar hardware concepts and overcame tech challenges efficiently.
GWPAC Research Assistant (2018 - 2020)
• Collaborating with physics students and faculty to visualize gravitational wave data and illustrate future detectors.
• Interviewed for a front-page article in the Orange County Register.
Molly Animated Short Film (2017 - 2018)
• Directed and produced a 3D short film.
• Gathered information on methods of animation pre-production and production pipeline.
Education
MS Games and Playable Media
UC Santa Cruz (at Silicon Valley campus)
Expected Graduation Date: Spring 2022
BFA Entertainment Art/Animation
Minor in Computer Science
California State University, Fullerton
Graduated in May 2020
Software & Skills
PyCharm
Visual Studio
Github
Python
C++
C#
Unreal Engine
Unity
Houdini
Arnold, Renderman, Redshift
Autodesk Maya
Substance Painter
Substance Designer
Shotgrid
Atlassian Jira
Scrum/Agile methods
Microsoft Suite
Adobe Photoshop
Adobe Illustrator
Adobe Premiere Pro
Adobe After Effects
Hobbies
Ballet, Sewing, Raspberry Pi, and more!
Favorite Games!
Kingdom Hearts 2
Last of Us 2
Bloodborne
Witcher 3